Proper scaling ( not something you could go in and add at a later date, but supporting this straight away is never a bad call, VR or not! In-game menus, clipboards, notepads, pda, pitboy etcĪ body! Outlast has a full body, which helps no end. More developers need to do this, they don't even have to focus on supporting VR specifically but a few in-game changes can make all the difference. ![]() So I have been doing a let's play of Outlast, and I just want to say, the fact that it has a body, and so many items are in the world, it really lends its self to VR.
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